Skrypt nie mój ale mi się spodobał i wam też powinien z :tibi.net.pl.1 Ruzga dla druta a 2 dla sorca
Ok Zaczynajmy
Lunar Rod
W data/weapons/scripts zrób plik o nazwie Lunar Rod.lua a w nim:
local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_ENERGYDAMAGE) setCombatParam(combat, COMBAT_PARAM_EFFECT, 37) setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_ENERGY) setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, -0, -180, -0, -200) local condition = createConditionObject(CONDITION_ENERGY) setConditionParam(condition, CONDITION_PARAM_DELAYED, 1) addDamageCondition(condition, 1, 2000, -25) addDamageCondition(condition, 1, 2000, -15) addDamageCondition(condition, 1, 2000, -7) addDamageCondition(condition, 1, 2000, -3) addDamageCondition(condition, 1, 2000, -1) setCombatCondition(combat, condition) function onUseWeapon(cid, var) return doCombat(cid, combat, var) end
W data/weapons/weapons.xml
<wand id="7424" range="8" lvl="180" mana="50" enabled="1" exhaustion="0" script="Lunar Rod.lua"><vocation id="2"/><vocation id="6"/></wand>
i w data/items/items.xml szukasz Lunar staff i zamieniasz na :
<item id="7424" article="a" name="Lunar Rod"> <attribute key="weight" value="3800"/> <attribute key="weaponType" value="wand"/>
Death Wand
W data/weapons/scripts zrób plik o nazwie Death Wand.lua a w nim:
local combat = createCombatObject() setCombatParam(combat, COMBAT_PARAM_TYPE, COMBAT_PHYSICALDAMAGE) setCombatParam(combat, COMBAT_PARAM_EFFECT, CONST_ME_MORTAREA) setCombatParam(combat, COMBAT_PARAM_DISTANCEEFFECT, CONST_ANI_SUDDENDEATH) setCombatFormula(combat, COMBAT_FORMULA_LEVELMAGIC, 0, -180, 0, -200) local condition = createConditionObject(CONDITION_CURSED) setConditionParam(condition, CONDITION_PARAM_DELAYED, 1) addDamageCondition(condition, 1, 2000, -25) addDamageCondition(condition, 1, 2000, -15) addDamageCondition(condition, 1, 2000, -7) addDamageCondition(condition, 1, 2000, -3) addDamageCondition(condition, 1, 2000, -1) setCombatCondition(combat, condition) function onUseWeapon(cid, var) return doCombat(cid, combat, var) end
W data/weapons/weapons.xml :
<wand id="2424" range="8" lvl="180" mana="50" enabled="1" exhaustion="0" script="Death Wand.lua"><vocation id="1"/><vocation id="5"/></wand>
i w data/items/items.xml szukasz Silver mace i zamieniasz na :
<item id="2424" article="a" name="Death Wand"> <attribute key="weight" value="3500"/> <attribute key="weaponType" value="wand"/>
Prosze ludzie dobry skrypt pozdro
Punish!!
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